An individual project from last fall semester class where I learned all the pipelines of 3D animation. Starting from the Pre-production on creating concepts for the character and environment.
Then continue with the Production where we created the model and do simple rigging and blend shape using Maya. Also, texturing in Substance. Then move on to animating the character and did some lighting before render the scene using Arnold.
This was one of the classes that I learned a lot throughout the whole process. Not just how to do things but also how to manage our time and know the limits that we have.